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Forwards · Lineoutv Chile · Review
No timestamps on this one — the lineouts are numbered 1st to 13th and they are all in the order they happened. First half is 1st–7th, second half is 8th–13th.
HKCR · Lineout Review

Lineoutv Chile

All 13 of them, in order, with your role, the call and your feedback. Tap your name. Then message me your plan — and make it a drill you can do on your own.

Your job
Read your page → turn your top work-on into a solo drill and message me what it is → warm up with that purpose and show me it's moved.
85%11 from 13
The headline

11 from 13. And we could have had 13.

Look at the two we lost. The 4th — their #6 attacks Rivers' arm in the air. That's a penalty to us; it's just very, very tough for the refereeing crew to spot. The 10th — a low throw picked off, and I guessed the finger was already broken by then. I don't know that. It's a guess.

Neither of those was a lineout Chile out-thought us on. 100% was there. That's a good place to be starting from — and everything below is about making sure we take it.

Under the 85% — what the coding actually says
79%good
Boost
19 of 24
39%good
Finish strong
where required
7 of 18
58%good
Drill (jump shape)
7 of 12
31%good
Throw at apex
4 of 13
42%clean
Glass — clean lineouts
5 of 12

That's the honest picture underneath a good result. Finish strong is counted only on the lineouts that need it — see below. The throw got to the apex 4 times in 13, and we broke the glass on 7 of the 12 we coded. None of that lost us a lineout on Saturday. But these are the numbers that decide whether we keep winning them when a side reads us better.

When finish strong is actually required

Worth being straight about this, because I've been coding it on every lift and that isn't fair on you. In a game, the finish is only required on certain lineouts:

NorthWe are mauling. The finish is the whole job — it's what turns the catch into go-forward.
SouthA fake maul. Same requirement — if the finish isn't there, the fake doesn't sell.
OrangeA peel play. I believe the finish matters here too, and I'll keep looking at it.
Arrow, and off the topThe ball's gone. The finish isn't required, and you won't be marked down for it in a game.

So why do I ask for it on every rep at training? Because it's a habit and a real skill, and you don't get to choose which lineout it turns up on. Do it every time and it's automatic when it counts. I'll code it better in games from here — that one's on me.

Against Chile there were no Souths. That leaves the seven Norths and the two Oranges — 9 lineouts, 18 lifts, and we finished 7 of them. Every lift in this review now tells you whether the finish was required or not.

The main habit we're trying to build is that we don't lose to ourselves. If the opposition defence is good enough to read us and beat us, then fair play. But the better we build certain habits, the more lineouts we win.

The three running through all of us

Finish strong — 7 of the 18 lifts that needed it. The squat lift — step wide, then step to the inside foot, which breaks the glass. The throw is under — 9 of 13. Your page shows your version. Every one of these is a technique, not a fitness problem — which means every one of these is fixable this week.

Slip in vs slip out — the biggest thing I noticed

When our lifters slip inside, we break the glass at a high percentage. When they slip out, we don't. I'm not saying stop slipping in — I'm saying the slip-in technique needs refining so we stop breaking the glass doing it. Same thing again: moving backwards we tend to keep our glass; moving forwards we break it. That goes straight to Kyle's own theory about ball-watching and drifting towards it.

From the attack leaders — Kyle Sullivan & James Rivers

Their read on each lineout, straight through. Where it lines up with mine, that's two sets of eyes telling you the same thing.

1st

4 Man Charlie · Gap · Arrow Won

Good foot speed and execution · Broke glass

2nd

4 Man Charlie · Cancel · Arrow Won

Broke glass

3rd

5 Man Charlie · No · North Won

Broke glass

4th

5 Man Charlie · Yes · North Lost

Well defended with insert, disrupted catch

5th

5 Man Delta · Hong · North Won

Body shape in air poor · Good triggers and punch on maul

6th

6 Man Foxy · No · North Won

Good triggers, punch and shear on maul · Need to be more urgent to get going again after their second hit

7th

6 Man Foxy · No · North Won

Body shape in air poor · Shear and fight to stay square

8th

5 Man Charlie · No · North Won

Good foot speed and execution · Need more leg drive in maul

9th

4 Man Alpha · Yes · Orange Won

Didn't have +1, need to adapt

10th

5 Man Delta · White · Arrow Lost

Body shape in air poor · Low throw

11th

5 Man Delta · Hong · Arrow Won

Body shape in air poor

12th

5 Man Delta · Red · Orange Won

No note.

13th

5 Man Delta · Red · North Won

No punch, slow to triggers

Notes to everyone
Turn work-ons into drillsSome of these can become a drill in your week — a work-on or even a sharpener. Example: you can practise finish strong with a tackle bag. Lift it, bring it down, work the technique. Turn your work-ons into drills and message me what they are. Preferably ones you can do by yourself.
FramingA measurement technique lineout coaches use. As long as the triggers are the same across the lineouts you're comparing, start counting video frames from the moment you see the trigger, and count how many frames a given action takes. Then match them up. Some of these lineouts looked a little off — frame through them and match them against a training rep, and you'll see exactly where the time is going.
Finish strong — front lifterThe technique I want, in a 30-second video: youtube.com/shorts/FabeWcPUUMY
How I grade — your reference

So you know exactly what I'm looking for. Come to me on any of these to talk it through or get drills.

Drill (Jump Shape)Jump straight up and down and stay rigid — ankles, knees, hips and shoulders stacked, legs together, everything locked and strong. Your head and arms do the delivery. Not up and in. Up.
Boost — Front LifterGrip the legs as hard as you can and keep them together. Full extension. You are the main lifter — lift him like you're doing it on your own. No squat lifts: step in, lift, and walk in.
Boost — Back LifterGrip in the exact right place and channel all your energy up through the jumper, all the way to his head. Push him up and out of your hands, higher than he'd reach on his own. Judged strictly — you're the engine.
Finish strongThree parts. One: let go at the peak. Two: the front lifter reaches his outside hand through the jumper's legs and closes the space; the back lifter velcros — sticks tight so there are no seams, front hip never past the jumper, front–jumper–back a wall with no space. Three: on the way down, get your body pushing toward the try line, not the sideline — no gaps, go forward, ready for the hit the moment you land. In a game it's required on North, South and Orange. At training I ask for it on every rep, because that's how it becomes automatic.
DeliveryEverything above is for this: the ball comes down clean, to the right person.
ApexWe want the ball at the very top of the jump — the one moment he is still and at his highest, above the defender's reach. Under means it never reaches catch height: he reaches down, it's easy to contest, and it pulls him off straight.
GlassPicture a pane of glass running the length of the lineout, straight down through the spines of the two props on the ends. That's the line we do not cross. Break it and you drift out toward the defence — and since they have to close the distance to us, drifting to them does their job for them. Worse, it takes you into the middle and makes the throw look not straight. Stay behind the glass.

We are getting better. Rivers' delivery went from 0 of 5 on Tuesday to the best jump shape in the pod. Lachy is finishing. Sawyer's step into the lift is now the model for the whole pack. Josh has given us the answer on how to join a maul. Keelan is the reason the Foxy went forward. None of that is luck. Keep stacking it — high-level skills, built on purpose, so we never lose to ourselves.

The pod — lifted, jumped or threw
Rory Cinnamond
1

Rory Cinnamond

Loosehead Prop
7 lineouts · 3 work-onsView →
Alex Post
2

Alex Post

Hooker
8 lineouts · 5 work-onsView →
Zac Cinnamond
3

Zac Cinnamond

Tighthead Prop
2 lineouts · 1 work-onsView →
Lachlan Doheny
4

Lachlan Doheny

Lock
7 lineouts · 3 work-onsView →
Kyle Sullivan
5

Kyle Sullivan

Lock
12 lineouts · 10 work-onsView →
Tyler McNutt
6

Tyler McNutt

Blindside Flanker
2 lineouts · 1 work-onsView →
Pierce Mackinlay-West
7

Pierce Mackinlay-West

Openside Flanker
6 lineouts · 3 work-onsView →
Calum Scott
16

Calum Scott

Hooker
5 lineouts · 5 work-onsView →
Sunia Fameitau
17

Sunia Fameitau

Loosehead Prop
4 lineouts · 4 work-onsView →
James Rivers
19

James Rivers

Lock
10 lineouts · 6 work-onsView →
James Sawyer
20

James Sawyer

Back Row
4 lineouts · 1 work-onsView →
The maul — the drive after the catch
Joshua Hrstich
8

Joshua Hrstich

No. 8 · Captain
4 lineouts · 1 work-onsView →
Keelan Chapman
18

Keelan Chapman

Tighthead Prop
6 lineouts · 2 work-onsView →